Layer 6: Humility and Worship each lose their abilities (Humility). There are no new triggers. 613.1b Layer 2: Control-changing effects are applied. (See rule 613.7.) We have two primary changes. We have two primary changes. State based effects according to Humility. White Weenie decks have perhaps the oldest pedigree in the Magic game, and they have won more than their fair share of "best in show"—from the smallest playgroups all the way to World Championships. Examples: Artificial Evolution, Mind Bend. 613.3a Layer 7a: Effects from characteristic-defining abilities are applied. I thought we could take a look at some of the more successful White Weenie decks in Magic history and attempt to borrow elements from them and build a new deck or two. [Note that this only refers to altering text, not adding or removing text. Within each sublayer, apply effects in timestamp order. Clone, Vesuvan Doppelganger and such cards choose which card to enter the battlefield as and will stay a copy of that creature. Not that important, but it can come up. But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). See rule 706, "Copying Objects." If you don't have humility out but you do have Dovescape you should check out [[Smog Elemental]] 613.3. Now, we have two creatures with no abilities (thanks to Humility), but two abilities triggered a little while ago, back when they existed. -Seamus] Type—Things that change an object's type, subtype, or supertype. Storm decks are hard to interact with and get tougher to beat in the long game. Especially against 4&5 color decks like this one. With the release of Magic 2010, the layers system has been greatly simplified to allow for better player (and judge) understanding. Examples: Control Magic, Vedalken Shackles Text—Things that alter an object's text. So, the thing is, effects that change color are applied BEFORE effects that remove or add abilities. Pump effects such as giant growth and effects such as rancor are applied in layer 6d. Within layer 7, apply effects in a series of sublayers in the order described below. First, the layer formerly known as layer 5 (all other effects), got split into 2 … These effects would be fantastic with the emblem from [[Jace, Unraveler of Secrets]]. This means that with Painter’s Servant, the color of everything is changed in Layer 5, and THEN Humility takes away Painter’s Servant ability in Layer 6. Humility becomes 1/1 and Worship becomes 1/1 (Humility). But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Humility doesn't fit in here. Note that dependency may alter the order in which effects are applied within a sublayer. To prevent conspire, replicate, and other similar effects I'd suggest [[Arcane Laboratory]], [[Eidolon of Rhetoric]], [[Rule of Law]], [[Curse of Exhaustion]]. Storm Decks: Humility is not effective vs storm. We put the Curse on Redcap. Humility rulings: 2006-02-01: With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. Finally, Warp World goes to the graveyard. For our example, let’s use Humility and Ironclaw Curse. Layer 7b: Humility becomes 1/1 and Worship becomes 1/1 (Humility). If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. So like the counters they will never get overridden by a humility. 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